18 November 2009

Dominance War IV: Early Model

Although it's now commonplace for organic models to have topology worked out after initial blocking and sculpting phases, I wanted to do things the old fashioned way and focus on topolgy and form at the same time. This is an early version of the cyber demon model.

15 November 2009

Dominance War IV: Concepts

As part of a modelling module at Staffordshire University we had to complete a model based on the rules of Dom War IV (it was too late for entry at this point). My idea was a demon/mech hybrid- not very imaginative but I wanted to get used to Maya's interface and workflow for hard surface and organic modelling, which had very little experience of.

3 November 2009

Otter Head Sculpt

Sculpt of an otter created from a simple base mesh from 3DSMax. Texturing was done within ZBrush without UVs.