15 September 2012

28 August 2012

30 June 2012

Frigate debuts in Red vs Blue

The Frigate model has been finished finally! You can enjoy watching it being awesome as it makes its appearance in Season 10 of  Rooster Teeth's awesome series Red vs Blue as the "The Mother of Invention". As a note, I only modeled and textured the Frigate's exterior- not the interior seen in some shots!






Episode 2
http://roosterteeth.com/archive/?id=4991&v=more&s=10

Episode 4
http://roosterteeth.com/archive/?id=5119&v=more&s=10 

Episode 5
http://roosterteeth.com/archive/?id=5232

5 March 2012

Halo 3 Frigate Now Available

 I've finally got round to uploading an early WIP version of the Frigate model to The3DStudio, its free to download and comes in .obj format.



A better version will (seriously) be available this summer.

10 January 2012

Halloween Crab

A Halloween Crab, fully rigged and skinned in Maya 2012. Will animate at some point!





Frigate Updates

These images are several weeks old now, but around October I finished the majority of textures for the Frigate (see comparison with the original Frigate below) and have built a low detail Halcyon Cruiser (Pillar of Autumn from "Reach")




23 September 2011

Frigate Texture Update

Been hard at work on the Frigate lately, I've unwrapped it and have started texturing. So heres the first pic:

23 March 2011

Halo: Reach Frigate


Rebuilt everything since last year and have gone a lot further with the detail.

6 February 2011

Zen Available to Buy!

I've recently completed a Creative Zen multimedia player, its now avaialble on Turbosquid and The 3D Studio for anyone to download and use in personal work.

Its fully textured (apart from the tiny metal and plastic contacts on the USB and headphone socket) and includes 7 textures and the shaders seen below.

It comes as a Maya 2011 scene file and includes .obj and Autodesk .fbx versions for those of you using 3ds Max or other programs.




19 December 2010

Obligatory Generic Old Man

I've modified the basic mesh and refined some edge loops and proportions and now I'm testing shaders for the skin and eyes.



24 November 2010

10 October 2010

Pelican Dropship Unwrapped




















Heres a shot of the unwrapped Pelican with a UV distortion map I got from google.

Also I've just notice I've forgotten to update the verion number on the bottom of todays WIP sheets- they should read v620.

Pelican Dropship v620



















Although you can't see it from the size of the WIP sheet, I've chamfered all the edges out (hence the massive increase in polygon count) and added a few more edge loops to make the shape smoother as well as added more detail to the engines and the surface of the main body.

6 September 2010

Pelican Dropship v235


















The interior is being blocked out for the cockpit- but I'll probably leave it out for final renders as the window reflections will probably mean you can't see it anyway.

27 July 2010

30 June 2010

Textured RAF Seaking



















The finished (for now) Seaking. The textures and reflectivity of the blades needs reducing mainly but any further improvements will be made mostly through additional modelling. Since the final shots it was used for mainly show it from the bottom, it will do for now.