18 December 2009
In what happened to be one of the most rushed half hours of the final year I posed the creature, created the final render, modelled, sculted and textured the plinth and designed the display sheets. Fond memories. I still haven't gone back to find out what is causing that black blob.
I wasted a lot of time in the final couple of weeks trying to sort out a simple problem qith normal map generation and UVs (Tip- don't try to use the videogame technique of overlaying UVshells and mirroring normal maps/textures)
1 December 2009
18 November 2009
Although it's now commonplace for organic models to have topology worked out after initial blocking and sculpting phases, I wanted to do things the old fashioned way and focus on topolgy and form at the same time. This is an early version of the cyber demon model.
15 November 2009
As part of a modelling module at Staffordshire University we had to complete a model based on the rules of Dom War IV (it was too late for entry at this point). My idea was a demon/mech hybrid- not very imaginative but I wanted to get used to Maya's interface and workflow for hard surface and organic modelling, which had very little experience of.