18 December 2009
In what happened to be one of the most rushed half hours of the final year I posed the creature, created the final render, modelled, sculted and textured the plinth and designed the display sheets. Fond memories. I still haven't gone back to find out what is causing that black blob.
I wasted a lot of time in the final couple of weeks trying to sort out a simple problem qith normal map generation and UVs (Tip- don't try to use the videogame technique of overlaying UVshells and mirroring normal maps/textures)